Télécharger Ebook Unity 5.x Shaders and Effects Cookbook: Master the art of Shader programming to bring life to your Unity projects, by Alan Zucconi Kenneth Lammers
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Unity 5.x Shaders and Effects Cookbook: Master the art of Shader programming to bring life to your Unity projects, by Alan Zucconi Kenneth Lammers
Télécharger Ebook Unity 5.x Shaders and Effects Cookbook: Master the art of Shader programming to bring life to your Unity projects, by Alan Zucconi Kenneth Lammers
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Détails sur le produit
Broché: 240 pages
Editeur : Packt Publishing Limited (26 février 2016)
Langue : Anglais
ISBN-10: 1785285246
ISBN-13: 978-1785285240
Dimensions du produit:
19 x 1,4 x 23,5 cm
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Perfect reading for a beginner in shaders. Finally, someone explained it simply from scratch ! Alan is a great teacher. Don't hesitate to check on his website for other great tips about shaders, Unity, or other interesting stuff. (I was not paid to write this, I really mean it !)
I wish I had this book when I first started writing Unity shaders!
Milquetoast, much too thin for the price and terrible illustrations. Very basic shaders for the most part, cursory discussion of Lengyel's shell and fin technique was the best part. No volume shaders. If you aren't married to Unity, "The RenderMan Shading Language Guide" and "Advanced Renderman" are far superior and the techniques are transferrable.
The are incomplete examples (most notably in the Scrolling UV Mapping portion where _Time is not even defined) and also does not assist in helping you understand how objects work for shaders. For a beginner going in, you are almost expected to know the difference between a fixed4 and float4, which is absurd. Better luck next time.
Great book, this book for me is a great course for achieve quality on my games, in my mind this book will help you make great quality post-productions game projects, I've worked most of my career in code, but I love to draw, but on 3D I have few problems to post effects in 3D, but I suffer a lot to create 3D games with a decent quality, even if the idea was good or the functionality was well developed some visual effects are hard to achieve and most of the time I prefer to work in minimal designs, this book is good because it has basis, and force you to learn and achieve new levels of post-production, the usage of the techniques showed are really good, dealing with lights, textures and different situations to apply shaders, create in me a new way of thinking more like a game design finisher, this is how I feel in this book, having a great power to have the job done with quality, the authors have a great experience and I think that this have helped a lot because the topics that they choose are very important to Unity developers, this is powerful and have a lot of features but sometimes we don't have the experience in some platforms, sometimes one strategy doesn't work the way we think in another platform, and in some areas that we have more difficult this could be tragic, I loved this book, this have opened my mind and now I have more ideas to work in my projects and when a customer ask for a project with some feature I have more options to offer. Thank you for great book. This is real a new level on the post processing game effects.
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